Revised v0.1 is out!

July 21, 2012

A week ago I blogged about a new project, Revised, which will eventually be a simple visual editor for a visual novel game engine called Ren’Py.

Revised v0.1 featuring Eileen, from Ren’Py!

The project is going well, so I’ve released a 0.1 version as a preview.

Download the source code from Qt-Apps.org: http://qt-apps.org/content/show.php/Revised?content=152369 (sorry, I can’t provide binary packages for any distributions at this time, check the INSTALL file for compiling instructions).

There are still a million things missing, but there are already several things you can do with it:

  • Create new projects, load them, and save them.
  • Keep track of chapters and their “steps” in the chapter list.
  • Manage character definitions to use in the game.
  • Manage image definitions.
  • Design scenes with 3 basic things: Set a background image, add other images, like characters or props and add dialog lines.

After some basic stuff has been added to the game, you can save it and run it in Ren’Py, straight from Revised’s menus.

This is Lucy, from Ren’Py, and she’s mad!

I hope you like it, and if you ever thought about creating novel-type games with Ren’Py, but found that writing scripts was confusing or tiring, maybe this program can help you. The goal is that you’ll need no programming experience to make your simple game.

You can check out the main Revised page on this blog for more information, and the Revised category to see all the posts about it.

Feedback is welcome!


Revised, a visual editor for Ren’Py

July 13, 2012

Time for a new project! This time it will be a simple visual editor, or GUI, for Ren’Py, the visual novel game engine.

Main window of Revised, a few days old

Game creation with Ren’Py is based on writing scripts with special Ren’Py syntax, and the possibilities are almost endless. But writing scripts is difficult for some people, so clicking menus and buttons in a graphical editor feels a lot easier. That’s the idea behind Revised: to offer a simple assistant to create simple games, or the skeleton of the game.
Revised generates .rpy files that Ren’Py will use, and those files can still be enhanced with a regular text editor, of course.

Character Manager and Image Manager

For now, there is basic project generation, image manager and character manager. There are no releases yet, but you can get the current code from Gitorious, here:
http://gitorious.org/revised

As usual, it’s based on Qt and targeted mainly at GNU/linux systems.


Auralquiz v0.8.1, a bugfix release

April 12, 2012

I’ve just uploaded Auralquiz 0.8.1, a bugfix release.

Changes since v0.8:

– Fixed compilation for GCC 4.7 (fixes this Debian bug). Thanks to Dean Evans for letting me know.
– Added French translation, thanks to ntome.
– Added Italian translation, thanks to Giovanni.

As always, you can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127

If you have the development version, you already have these fixes applied.


Auralquiz v0.8 released!!

February 3, 2012

A new Auralquiz version, 0.8!

Changes since v0.7:

– Added Czech translation, thanks to Pavel Fric.
– Added manpage, thanks to Dean Evans.
– Better song shuffling.
– Show progress bar while analyzing music.
– Reworked ranking with basic statistics.
– Fixed bug with 4-button-mode and very long titles/artist names.
– Other small fixes.

I also want to use this post to send a big “thank you!” to everyone who translated, packaged or beta-tested Auralquiz. Thank you, you rock!!

You can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127


Auralquiz v0.7 released!

December 29, 2011

Changes since v0.6 include:

- Translation files are included in the binary as resources and loaded correctly.
- Metadata analysis is faster, performed using TagLib, which is a new dependency.
- Sound control now relies on Phonon States, works better with all backends.
- Hardcore difficulty level now uses the “Type-the-answer” mode.
- “Reload music” button, to use when there are new files or some have been moved/deleted.
- Several visual changes.

You can get it from Qt-apps, here:
http://qt-apps.org/content/show.php/Auralquiz?content=139127

See it in action in this screencast:

http://www.youtube.com/watch?v=lP25jnsdDr4


Auralquiz screencast

December 17, 2011

Just a quick update to link to a video showing the game in action.

Auralquiz Type-The-Answer mode

And a list of the main changes in what will be version 0.7:

– Translation files are included in the binary as resources and loaded correctly.
Metadata analysis is performed using TagLib, which is a new dependency.
– Sound control now relies on Phonon States, works better with all backends.
– Hardcore difficulty level now uses the “Type-the-answer” mode.


Uh… Auralquiz 0.6 released

August 10, 2011

Just a little over 10 days after v0.5, here comes Auralquiz 0.6!

A bug was discovered in 0.5 which caused a crash during analysis of the music files in the user’s folders, if there were many files without valid metadata (no artist and/or title fields).
This has been fixed, among other things, and also a few small improvements.

Auralquiz main menu

After selecting “Start game”, the main game options appear: difficulty level, amount of questions, amount of players, and their names.

Auralquiz game options

As always get it here:
http://qt-apps.org/content/show.php/Auralquiz?content=139127

And as always, feedback is welcome!

*UPDATE: Packages for Mandriva available here, thanks to Symbianflo.


Auralquiz v0.5 is out!

July 29, 2011

You can get it from Qt-apps, here:
http://qt-apps.org/content/show.php/Auralquiz?content=139127

Or from Gitorious, but the source in Gitorious might change at anytime, so for v0.5, it’s better to get it from Qt-apps.org

Also, if you’re a Slackware user, somebody from Slacky.eu prepared a package:
http://www.slacky.eu/asche/pkgs/index.php?ver=15&pkgname=auralquiz&pkgver=0.5

Thanks, Gohanz!

Speaking of provided packages, an Archlinux user created a PKGBUILD in AUR for Stressitout, here:

https://aur.archlinux.org/packages.php?ID=50274

Thanks, Unikum!


Auralquiz v0.5 and new beat ‘em up game, Enwith

June 21, 2011

Overdue update!

Since last time, the music questions game, Auralquiz has seen a lot of improvements.

Current version on Qt-apps.org is 0.4, already nicely playable and complete.

The current version on Gitorious, which will become v0.5, adds some new graphics, the possibility of multiplayer games (in progress), custom colors (this will be optional, the ones in the screenshot are temporary), and fixes for the Phonon Gstreamer backend. Currently, Auralquiz works best with Phonon xine backend, works about right with Gstreamer, and doesn’t work with VLC backend. I need to look into this, but unfortunately every Phonon backend works a little differently.

As for the other project, it’s a new game, codenamed “Enwith“.

It’s basically a fighting game, in the style of classical Beat ‘Em Up‘s like Streets of Rage or Final Fight, but with lots of simultaneous enemies and very small levels to fight in.

Mandatory screenshot (the character’s sprite is temporary, until I can have my own):

This game is still very young, and I don’t have my own sprites yet, that’s why it’s not currently in Qt-apps.org.

Right now you can walk around with the caracter, with walking animation, you can jump (end key) and punch (del key), and add lots of enemies. You can’t hit them yet, and their movement is just temporary.


This time a game: Auralquiz

February 17, 2011

Time for a new project. This time it’s a simple game, a music quiz.

This is the temporary initial screen. The current logo is basically a ripoff of one of the mime-type Oxygen icons, by Nuno Pinheiro and the Oxygen team.
Actually, I haven’t asked yet if this is OK, but I guess it will be :)

Auralquiz

The idea behind the game is not new, but what I’ve seen available for GNU/Linux is either old, GTK-based, or just an Amarok script.

The game plays short pieces of music files from the player’s folders, and presents a question and several answers about the current song. The fastest the answer, the more points the player receives.

Auralquiz will be a full application, and hopefully, with several game modes, multiplayer mode, etc. It is based on Qt and Phonon.

As with my other projects, you can get the source at Gitorious: http://gitorious.org/auralquiz


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