March 9, 2013
Hello there! Since the blog looks a little dead, here’s a quick post!
I haven’t done much coding lately, so not much to blog about. The development versions of some of my programs have had some minor updates, but not enough for a release. I’ve also adapted some of them to be Qt5-compatible.
On a side note, sometimes I get visits from people looking for information on why Auralquiz doesn’t work for them. Well, all I can say for now is: use the Phonon-VLC backend. Phonon-Xine worked great with it, but was (and for the moment, still is) deprecated, and Phonon-Gstreamer has some problems with it, so… Phonon-VLC is the one that works for now. Sorry for the trouble.
May 14, 2012
Just a quick update to say two things:
1.- If you try Dianara, the Diaspora App, in its 0.2 version from nonGNU or Qt-apps, it won’t get any posts in the timeline. Some stuff has been changed in Diaspora, so you’ll need to test the development version of Dianara directly from Git.
2.- If you have problems running Auralquiz, my music guessing game (if it doesn’t play sound), check if you’re using Phonon-backend-gstreamer in your Phonon configuration. If so, try using Phonon-backend-vlc.
Auralquiz does not work right with the Gstreamer backend at this point, I don’t know yet if it’s some regression in the latest Phonon-gstreamer or a problem in the way Auralquiz handles things. Switching to the vlc-backend should help. Or the xine-backend, if you still can.
April 12, 2012
I’ve just uploaded Auralquiz 0.8.1, a bugfix release.
Changes since v0.8:
– Fixed compilation for GCC 4.7 (fixes this Debian bug). Thanks to Dean Evans for letting me know.
– Added French translation, thanks to ntome.
– Added Italian translation, thanks to Giovanni.
As always, you can get it from Qt-apps, here:
If you have the development version, you already have these fixes applied.
February 3, 2012
A new Auralquiz version, 0.8!
Changes since v0.7:
– Added Czech translation, thanks to Pavel Fric.
– Added manpage, thanks to Dean Evans.
– Better song shuffling.
– Show progress bar while analyzing music.
– Reworked ranking with basic statistics.
– Fixed bug with 4-button-mode and very long titles/artist names.
– Other small fixes.
I also want to use this post to send a big “thank you!” to everyone who translated, packaged or beta-tested Auralquiz. Thank you, you rock!!
You can get it from Qt-apps, here:
December 29, 2011
Changes since v0.6 include:
- Translation files are included in the binary as resources and loaded correctly.
- Metadata analysis is faster, performed using TagLib, which is a new dependency.
- Sound control now relies on Phonon States, works better with all backends.
- Hardcore difficulty level now uses the “Type-the-answer” mode.
- “Reload music” button, to use when there are new files or some have been moved/deleted.
- Several visual changes.
You can get it from Qt-apps, here:
See it in action in this screencast:
December 17, 2011
Just a quick update to link to a video showing the game in action.
And a list of the main changes in what will be version 0.7:
– Translation files are included in the binary as resources and loaded correctly.
– Metadata analysis is performed using TagLib, which is a new dependency.
– Sound control now relies on Phonon States, works better with all backends.
– Hardcore difficulty level now uses the “Type-the-answer” mode.
August 10, 2011
Just a little over 10 days after v0.5, here comes Auralquiz 0.6!
A bug was discovered in 0.5 which caused a crash during analysis of the music files in the user’s folders, if there were many files without valid metadata (no artist and/or title fields).
This has been fixed, among other things, and also a few small improvements.
After selecting “Start game”, the main game options appear: difficulty level, amount of questions, amount of players, and their names.
As always get it here:
And as always, feedback is welcome!
*UPDATE: Packages for Mandriva available here, thanks to Symbianflo.