Revised v0.1 is out!

July 21, 2012

A week ago I blogged about a new project, Revised, which will eventually be a simple visual editor for a visual novel game engine called Ren’Py.

Revised v0.1 featuring Eileen, from Ren’Py!

The project is going well, so I’ve released a 0.1 version as a preview.

Download the source code from Qt-Apps.org: http://qt-apps.org/content/show.php/Revised?content=152369 (sorry, I can’t provide binary packages for any distributions at this time, check the INSTALL file for compiling instructions).

There are still a million things missing, but there are already several things you can do with it:

  • Create new projects, load them, and save them.
  • Keep track of chapters and their “steps” in the chapter list.
  • Manage character definitions to use in the game.
  • Manage image definitions.
  • Design scenes with 3 basic things: Set a background image, add other images, like characters or props and add dialog lines.

After some basic stuff has been added to the game, you can save it and run it in Ren’Py, straight from Revised’s menus.

This is Lucy, from Ren’Py, and she’s mad!

I hope you like it, and if you ever thought about creating novel-type games with Ren’Py, but found that writing scripts was confusing or tiring, maybe this program can help you. The goal is that you’ll need no programming experience to make your simple game.

You can check out the main Revised page on this blog for more information, and the Revised category to see all the posts about it.

Feedback is welcome!


Revised, a visual editor for Ren’Py

July 13, 2012

Time for a new project! This time it will be a simple visual editor, or GUI, for Ren’Py, the visual novel game engine.

Main window of Revised, a few days old

Game creation with Ren’Py is based on writing scripts with special Ren’Py syntax, and the possibilities are almost endless. But writing scripts is difficult for some people, so clicking menus and buttons in a graphical editor feels a lot easier. That’s the idea behind Revised: to offer a simple assistant to create simple games, or the skeleton of the game.
Revised generates .rpy files that Ren’Py will use, and those files can still be enhanced with a regular text editor, of course.

Character Manager and Image Manager

For now, there is basic project generation, image manager and character manager. There are no releases yet, but you can get the current code from Gitorious, here:
http://gitorious.org/revised

As usual, it’s based on Qt and targeted mainly at GNU/linux systems.


StressItOut v0.1 is out!

June 25, 2012

StressItOut v0.1 has been released.
You can download it from Qt-apps.

This overdue release fixes compilation with Qt version 4.8 and later, adds Ukrainian and Russian translations by Drool, an ALT Linux contributor, and has some basic lm_lensors support, along with other minor enhancements.

StressItOut packages are available on Archlinux’s AUR service, and on Alt Linux repositories.

You can get the latest development source from Git, here:

http://gitorious.org/stressitout

Thanks to all the packagers, translators, testers and bug reporters out there! \o/


Auralquiz v0.8.1, a bugfix release

April 12, 2012

I’ve just uploaded Auralquiz 0.8.1, a bugfix release.

Changes since v0.8:

– Fixed compilation for GCC 4.7 (fixes this Debian bug). Thanks to Dean Evans for letting me know.
– Added French translation, thanks to ntome.
– Added Italian translation, thanks to Giovanni.

As always, you can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127

If you have the development version, you already have these fixes applied.


Dianara’s progress, take 2

March 22, 2012

It’s been over a month since my last post about Dianara, so I guess it’s time to blog about its progress again. With screenshots, of course! (excuse the dark color scheme, that’s just my system configuration)

First, the posts now display the avatar, the markdown-inserted images, and the “fuzzy date”, like “10 days ago”:

Second, I’ve implemented a basic contact list:

But there’s a catch: the contact list data works using Pistos’ Fake API, something temporary he added to his Diaspora fork, for developers to play with. This means you’ll only be able to see your contacts if you have an account on one of the pods using Pistos code. But then you won’t have the timeline posts.

And third, I’ve started a prototype for the Messages tab, the private conversations, but it still doesn’t handle any real data. It’s a mockup, basically:

I have a 0.1 “demo” version in Qt-apps.org, but there are many changes in the git/development version, including all the above.

Dianara also has a main website now: http://dianara.nongnu.org/
Simple and ugly right now, but hopefully, it will be nicer in the future!


Dianara’s progress

February 8, 2012

With Auralquiz 0.8 out the door, I’ve now turned my attention back to Dianara, my Diaspora app, for a while.

There’s a lot more API available now, so Dianara can fetch the first page (15 posts) of your public timeline, and display it.

A picture is worth more than a thousand words, they say:

Dianara, a Diaspora app, rendering some Markdown

Colors are just my system configuration :)

There is some basic Markdown rendering (bold, italic, and headers), and basic information about the post: Author, creation time, number of likes, number of comments, and, if it’s a reshare, the name of the original post’s author.

There is no OAuth authentication yet, so it is not possible to see your stream, aspects, contacts… well, anything not public.
In the Account dialog, the “access token” field can be filled with anything, it’s not used at this time. But hopefully soon!


Auralquiz v0.8 released!!

February 3, 2012

A new Auralquiz version, 0.8!

Changes since v0.7:

– Added Czech translation, thanks to Pavel Fric.
– Added manpage, thanks to Dean Evans.
– Better song shuffling.
– Show progress bar while analyzing music.
– Reworked ranking with basic statistics.
– Fixed bug with 4-button-mode and very long titles/artist names.
– Other small fixes.

I also want to use this post to send a big “thank you!” to everyone who translated, packaged or beta-tested Auralquiz. Thank you, you rock!!

You can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127


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