Auralquiz v0.8.1, a bugfix release

April 12, 2012

I’ve just uploaded Auralquiz 0.8.1, a bugfix release.

Changes since v0.8:

– Fixed compilation for GCC 4.7 (fixes this Debian bug). Thanks to Dean Evans for letting me know.
– Added French translation, thanks to ntome.
– Added Italian translation, thanks to Giovanni.

As always, you can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127

If you have the development version, you already have these fixes applied.


Auralquiz v0.8 released!!

February 3, 2012

A new Auralquiz version, 0.8!

Changes since v0.7:

– Added Czech translation, thanks to Pavel Fric.
– Added manpage, thanks to Dean Evans.
– Better song shuffling.
– Show progress bar while analyzing music.
– Reworked ranking with basic statistics.
– Fixed bug with 4-button-mode and very long titles/artist names.
– Other small fixes.

I also want to use this post to send a big “thank you!” to everyone who translated, packaged or beta-tested Auralquiz. Thank you, you rock!!

You can get it from Qt-apps, here:

http://qt-apps.org/content/show.php/Auralquiz?content=139127


Auralquiz v0.7 released!

December 29, 2011

Changes since v0.6 include:

- Translation files are included in the binary as resources and loaded correctly.
- Metadata analysis is faster, performed using TagLib, which is a new dependency.
- Sound control now relies on Phonon States, works better with all backends.
- Hardcore difficulty level now uses the “Type-the-answer” mode.
- “Reload music” button, to use when there are new files or some have been moved/deleted.
- Several visual changes.

You can get it from Qt-apps, here:
http://qt-apps.org/content/show.php/Auralquiz?content=139127

See it in action in this screencast:

http://www.youtube.com/watch?v=lP25jnsdDr4


Auralquiz screencast

December 17, 2011

Just a quick update to link to a video showing the game in action.

Auralquiz Type-The-Answer mode

And a list of the main changes in what will be version 0.7:

– Translation files are included in the binary as resources and loaded correctly.
Metadata analysis is performed using TagLib, which is a new dependency.
– Sound control now relies on Phonon States, works better with all backends.
– Hardcore difficulty level now uses the “Type-the-answer” mode.


Uh… Auralquiz 0.6 released

August 10, 2011

Just a little over 10 days after v0.5, here comes Auralquiz 0.6!

A bug was discovered in 0.5 which caused a crash during analysis of the music files in the user’s folders, if there were many files without valid metadata (no artist and/or title fields).
This has been fixed, among other things, and also a few small improvements.

Auralquiz main menu

After selecting “Start game”, the main game options appear: difficulty level, amount of questions, amount of players, and their names.

Auralquiz game options

As always get it here:
http://qt-apps.org/content/show.php/Auralquiz?content=139127

And as always, feedback is welcome!

*UPDATE: Packages for Mandriva available here, thanks to Symbianflo.


This time a game: Auralquiz

February 17, 2011

Time for a new project. This time it’s a simple game, a music quiz.

This is the temporary initial screen. The current logo is basically a ripoff of one of the mime-type Oxygen icons, by Nuno Pinheiro and the Oxygen team.
Actually, I haven’t asked yet if this is OK, but I guess it will be :)

Auralquiz

The idea behind the game is not new, but what I’ve seen available for GNU/Linux is either old, GTK-based, or just an Amarok script.

The game plays short pieces of music files from the player’s folders, and presents a question and several answers about the current song. The fastest the answer, the more points the player receives.

Auralquiz will be a full application, and hopefully, with several game modes, multiplayer mode, etc. It is based on Qt and Phonon.

As with my other projects, you can get the source at Gitorious: http://gitorious.org/auralquiz


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