May 22, 2013
So Dianara is being turned into a pump.io client. Current version in gitorious can now post (with some text formatting), see the last 20 posts in your timeline (with number of comments, likes and shares, but not the comments themselves), and list the people you follow (not your followers, yet).
First step is to configure the account. The process is still a little rough, but it should be pretty straightforward:
- Enter your pump address (email@example.com), push the “Get Verifier” button.
- Your web browser opens up with the right address for your pump server, asking for authorization (you might need to log in first).
- After you authorize Dianara, you get a “token”, and a “Verification code“. Copy that verification code and paste it in Dianara’s account configuration window.
- Click on “Authorize Application“. A text should appear indicating that Dianara is authorized to access your data.
- Click “Save Details“.
Now your timeline should appear and you should be able to post.
Hopefully Dianara will be a semi-capable client once identi.ca makes the switch to the pump.io system on June 1st.
July 21, 2012
A week ago I blogged about a new project, Revised, which will eventually be a simple visual editor for a visual novel game engine called Ren’Py.
Revised v0.1 featuring Eileen, from Ren’Py!
The project is going well, so I’ve released a 0.1 version as a preview.
Download the source code from Qt-Apps.org: http://qt-apps.org/content/show.php/Revised?content=152369 (sorry, I can’t provide binary packages for any distributions at this time, check the INSTALL file for compiling instructions).
There are still a million things missing, but there are already several things you can do with it:
- Create new projects, load them, and save them.
- Keep track of chapters and their “steps” in the chapter list.
- Manage character definitions to use in the game.
- Manage image definitions.
- Design scenes with 3 basic things: Set a background image, add other images, like characters or props and add dialog lines.
After some basic stuff has been added to the game, you can save it and run it in Ren’Py, straight from Revised’s menus.
This is Lucy, from Ren’Py, and she’s mad!
I hope you like it, and if you ever thought about creating novel-type games with Ren’Py, but found that writing scripts was confusing or tiring, maybe this program can help you. The goal is that you’ll need no programming experience to make your simple game.
You can check out the main Revised page on this blog for more information, and the Revised category to see all the posts about it.
Feedback is welcome!
July 13, 2012
Time for a new project! This time it will be a simple visual editor, or GUI, for Ren’Py, the visual novel game engine.
Main window of Revised, a few days old
Game creation with Ren’Py is based on writing scripts with special Ren’Py syntax, and the possibilities are almost endless. But writing scripts is difficult for some people, so clicking menus and buttons in a graphical editor feels a lot easier. That’s the idea behind Revised: to offer a simple assistant to create simple games, or the skeleton of the game.
Revised generates .rpy files that Ren’Py will use, and those files can still be enhanced with a regular text editor, of course.
Character Manager and Image Manager
For now, there is basic project generation, image manager and character manager. There are no releases yet, but you can get the current code from Gitorious, here:
As usual, it’s based on Qt and targeted mainly at GNU/linux systems.
June 25, 2012
StressItOut v0.1 has been released.
You can download it from Qt-apps.
This overdue release fixes compilation with Qt version 4.8 and later, adds Ukrainian and Russian translations by Drool, an ALT Linux contributor, and has some basic lm_lensors support, along with other minor enhancements.
StressItOut packages are available on Archlinux’s AUR service, and on Alt Linux repositories.
You can get the latest development source from Git, here:
Thanks to all the packagers, translators, testers and bug reporters out there! \o/
April 12, 2012
I’ve just uploaded Auralquiz 0.8.1, a bugfix release.
Changes since v0.8:
– Fixed compilation for GCC 4.7 (fixes this Debian bug). Thanks to Dean Evans for letting me know.
– Added French translation, thanks to ntome.
– Added Italian translation, thanks to Giovanni.
As always, you can get it from Qt-apps, here:
If you have the development version, you already have these fixes applied.
February 3, 2012
A new Auralquiz version, 0.8!
Changes since v0.7:
– Added Czech translation, thanks to Pavel Fric.
– Added manpage, thanks to Dean Evans.
– Better song shuffling.
– Show progress bar while analyzing music.
– Reworked ranking with basic statistics.
– Fixed bug with 4-button-mode and very long titles/artist names.
– Other small fixes.
I also want to use this post to send a big “thank you!” to everyone who translated, packaged or beta-tested Auralquiz. Thank you, you rock!!
You can get it from Qt-apps, here:
December 29, 2011
Changes since v0.6 include:
- Translation files are included in the binary as resources and loaded correctly.
- Metadata analysis is faster, performed using TagLib, which is a new dependency.
- Sound control now relies on Phonon States, works better with all backends.
- Hardcore difficulty level now uses the “Type-the-answer” mode.
- “Reload music” button, to use when there are new files or some have been moved/deleted.
- Several visual changes.
You can get it from Qt-apps, here:
See it in action in this screencast: