Dianara v0.4 is out!

May 23, 2013

I’ve just released Dianara v0.4, as the first pump.io-based version.

The program is far (very far) from being usable, but I wanted to put a non-development version out there. But still, consider it a demo version.

Dianara's interface

You can get the code from Qt-apps.org: http://qt-apps.org/content/show.php/Dianara?content=148103

Keep in mind that a lot of the buttons and other widgets are placeholders with no real use at the moment.

What you can do is configure your account, authorize the program to access your account, see the last 20 posts in your timeline, post text-only messages (with some HTML formatting), and see the list of people you follow.



Revised v0.1 is out!

July 21, 2012

A week ago I blogged about a new project, Revised, which will eventually be a simple visual editor for a visual novel game engine called Ren’Py.

Revised v0.1 featuring Eileen, from Ren’Py!

The project is going well, so I’ve released a 0.1 version as a preview.

Download the source code from Qt-Apps.org: http://qt-apps.org/content/show.php/Revised?content=152369 (sorry, I can’t provide binary packages for any distributions at this time, check the INSTALL file for compiling instructions).

There are still a million things missing, but there are already several things you can do with it:

  • Create new projects, load them, and save them.
  • Keep track of chapters and their “steps” in the chapter list.
  • Manage character definitions to use in the game.
  • Manage image definitions.
  • Design scenes with 3 basic things: Set a background image, add other images, like characters or props and add dialog lines.

After some basic stuff has been added to the game, you can save it and run it in Ren’Py, straight from Revised’s menus.

This is Lucy, from Ren’Py, and she’s mad!

I hope you like it, and if you ever thought about creating novel-type games with Ren’Py, but found that writing scripts was confusing or tiring, maybe this program can help you. The goal is that you’ll need no programming experience to make your simple game.

You can check out the main Revised page on this blog for more information, and the Revised category to see all the posts about it.

Feedback is welcome!

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