Notice: Git repositories moved to

March 25, 2015

Due to the upcoming shutdown of the service, caused by the company behind it being acquired by GitLab, I’ve moved my Git repositories to their proposed service.

This includes the Git repos for Dianara and Auralquiz, which are now located at and

You can update your clone with this command in their corresponding directories:

git remote set-url origin

git remote set-url origin

… and then just git pull as usual.

Each project has an issue tracker right there now.

Let me know if you find any issues with this move.

Cheers! o/

Still alive!

March 9, 2013

Hello there! Since the blog looks a little dead, here’s a quick post!

I haven’t done much coding lately, so not much to blog about. The development versions of some of my programs have had some minor updates, but not enough for a release. I’ve also adapted some of them to be Qt5-compatible.

On a side note, sometimes I get visits from people looking for information on why Auralquiz doesn’t work for them. Well, all I can say for now is: use the Phonon-VLC backend. Phonon-Xine worked great with it, but was (and for the moment, still is) deprecated, and Phonon-Gstreamer has some problems with it, so… Phonon-VLC is the one that works for now. Sorry for the trouble.

Revised v0.1 is out!

July 21, 2012

A week ago I blogged about a new project, Revised, which will eventually be a simple visual editor for a visual novel game engine called Ren’Py.

Revised v0.1 featuring Eileen, from Ren’Py!

The project is going well, so I’ve released a 0.1 version as a preview.

Download the source code from (sorry, I can’t provide binary packages for any distributions at this time, check the INSTALL file for compiling instructions).

There are still a million things missing, but there are already several things you can do with it:

  • Create new projects, load them, and save them.
  • Keep track of chapters and their “steps” in the chapter list.
  • Manage character definitions to use in the game.
  • Manage image definitions.
  • Design scenes with 3 basic things: Set a background image, add other images, like characters or props and add dialog lines.

After some basic stuff has been added to the game, you can save it and run it in Ren’Py, straight from Revised’s menus.

This is Lucy, from Ren’Py, and she’s mad!

I hope you like it, and if you ever thought about creating novel-type games with Ren’Py, but found that writing scripts was confusing or tiring, maybe this program can help you. The goal is that you’ll need no programming experience to make your simple game.

You can check out the main Revised page on this blog for more information, and the Revised category to see all the posts about it.

Feedback is welcome!

Revised, a visual editor for Ren’Py

July 13, 2012

Time for a new project! This time it will be a simple visual editor, or GUI, for Ren’Py, the visual novel game engine.

Main window of Revised, a few days old

Game creation with Ren’Py is based on writing scripts with special Ren’Py syntax, and the possibilities are almost endless. But writing scripts is difficult for some people, so clicking menus and buttons in a graphical editor feels a lot easier. That’s the idea behind Revised: to offer a simple assistant to create simple games, or the skeleton of the game.
Revised generates .rpy files that Ren’Py will use, and those files can still be enhanced with a regular text editor, of course.

Character Manager and Image Manager

For now, there is basic project generation, image manager and character manager. There are no releases yet, but you can get the current code from Gitorious, here:

As usual, it’s based on Qt and targeted mainly at GNU/linux systems.


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